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New Program: Tech Effects™ Tech Effects™ website - www.techeffects.org Put the sizzle in science, the excitement in technology, and the my-oh-my in math with Tech Effects Tech Effects™ Brochure - Back Tech Effects™ Brochure - Front Tech Effects™ Info Tech Effects™ Registration Forms (2004) Offered for technical and creative students in Kentucky, Ohio, and Indiana Purchase Tech Effects at www.shopdi.org Tech Effects™ FAQs 8-week program ----- perfect for Tech teachers to supplement their curriculum ----- perfect for teams with limited available time ----- perfect for Destination Imagination® tech teams - who can't get enough of creative tech challenges Technical focus ----- each challenge packet comes with curriculum and exercises/activities to teach students technical content ----- teams also learn creative problem solving and teamwork -- along with technical ----- curriculum-basis perfect to teach technical content and skills in a fun environment! Fun rally/tournament ----- teams can "show off" their challenge many, many times throughout the rally/tournament - not just once. ----- fun atmosphere with trained and engaged appraisers. All-inclusive fee ----- Fee includes challenge, curriculum, and rally/tournament fee (see Fees pg. for pricing) WHAT: Dip a French Fry into Ketchup.It ’s a simple Task, but the Tech Effects™ solution is not. HOW: -Accomplish this Task by designing and building a multi-step Chain Reaction Contraption. -Create a series of interconnected devices that trigger one another in order to dip that french fry into ketchup. -Solving this tasty Challenge will require technical inventiveness, teamwork, and the utilization of scientific principles ...and the creative process will provide your team with a healthy dose of FUN! EDUCATIONAL STANDARDS: Along with Creative Problem Solving 1. Students will develop an understanding of the characteristics and scope of technology. 2. Students will develop an understanding of the core concepts of technology. 3. Students will develop an understanding of the relationships among technologies and the connections between technology and other fields of study. 4. Students will develop an understanding of the attributes of design. 5. Students will develop an understanding of engineering design. 6. Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving. 7. Students will develop the abilities to apply the design process. 8. Students will develop the abilities to use and maintain technological products and systems. 9. Students will develop the abilities to assess the impact of products and systems. 10. Students will develop an understanding of and be able to select and use energy and power technologies. 11. Students will develop an understanding of and be able to select and use information and communication technologies. 12. Students will develop an understanding of and be able to select and use transportation technologies. 13. Students will develop an understanding of and be able to select and use manufacturing technologies. Copyright Destination Imagination®, an international creative problem solving program for students. KY's Creative Problem Solving Learning Goals Copyright Destination Imagination®, an international creative problem solving program for students. WHO: -The Tech Effects™ Challenge is solved by a team of up to 7 members, with the guidance of an adult Team Manager. -Teams will have 6 to 8 weeks to prepare and perfect their solution before presenting at the Tech Effects™ Rally along with other Tech Effects™ Teams. WHEN: -The competitive season for Tech Effects™ will begin in the middle of September. -Approximately 6 to 8 weeks will be spent in research and preparation. -Final challenge presentation and competition will follow at the Tech Effects™ Rally in the tri-state region. Each year the Tech Effects™ Challenge will include a TechFocus that highlights a specific technological or scientific principle. A TechFocus Learning Kit is included in the program materials that will enable your team to investigate the fundamentals of the TechFocus and develop ideas on how to incorporate it into the solution. The curriculum package will include teaching points as well as excercises/activities for each of your first meetings -- this will be helpful to teachers and/or parents offering Tech Effects™ to their students. The Challenge will have additional parameters such as time limits, the physical size of the solution,the solution cost and others. -The 2004 TechFocus is the Pulley System. The Learning Kit will include curriculum, activities, and technical"stuff" (for the learning kit activities), and a learning guide. EDUCATIONAL VALUES: Completing a Tech Effects™ Challenge requires research, development and design of a multi-step technical contraption. Participating in this program provides a unique opportunity to learn creative and critical thinking skills and tools, teamwork, as well as the application of technological and scientific principles. Tech Effects™ can help develop an environment where participants can have fun while building self-confidence and growing as individuals. Tech Effects not only helps participants develop academically, but also encourages self-motivation, risk-taking, time and money management, and excellence. Tech Effects™has been developed to address the educational content standards for technology and engineering as well as other areas of science. The Challenge includes rubrics that enable participants to meet specific objectives from technology content standards as they develop their solution. COST: The cost for the Tech Effects™ Challenge is shown on the Fees. pg. This fee covers program registration, tournament fees for one team, rules, information, curriculum materials, and the TechFocus Learning Kit. FOR MORE INFORMATION: www.ky-di.org www.techeffects.org www.destinationimagination.org "Kids imagine the future...teams create it!" Last updated 10-29-2006 |